Maps - Improved CS Luxuries

Maps - Improved CS Luxuries

Improves distribution of luxuries to City States

Compatibility: BNW required, Hot Seat


Improves distribution of luxuries to City States.

The standard resource placement methods assign three luxuries exclusively for City States and then distuributes the remaining ones across the map.

When a luxury is assigned to a City State it has a 75% chance of getting one of the three exclusive ones and a 25% chance of getting a random one. However, as the luxuries are terrain dependant it is frequently the case that the CS can only actually have one of the exclusive ones placed near it - usually a sea or mined or tundra luxury as City States tend to occupy the marginal land - so it has a 75% chance of getting that luxury and a 25% chance of getting a random one. This frequently results in maps where the vast majority of City States have the same luxury.

To reduce the likelihood of this happening, this mod changes two key parts of the CS luxury distribution code
1) the number of exclusive luxuries is increased to one quarter of the number of City States on the map (min 3, max 7) - so a map with 20 City States will have 5 luxuries reserved for City States
2) the chance of getting an exclusive luxury is a function of the number of possible exclusive luxuries for that CS (and not a fixed value). On a map with 20 City States, a CS that could only have one of the five exclusive luxuries would have a 25% chance of getting that exclusive luxury and a 75% chance of getting a random one, whereas a CS that could possibly have 3 of the 5 would have a 50% chance of getting an exclusive on and a 50% chance of getting a random one.

The net effect of these changes is that City States have a greater variety of luxury resources, and the "almost all City States have the same luxury" annoyance is avoided.


Versions

v 609-Mar-2016 21:17:15
v 503-Oct-2013 09:28:24
v 403-Aug-2013 14:07:45
v 317-Jul-2013 18:20:06
v 209-Dec-2012 10:47:18
v 107-Sep-2012 08:51:53

Versions