UI - Multiple Unique Bonuses (GK)

UI - Multiple Unique Bonuses (GK)

Permits up to 6 unique units/buildings/improvements

Compatibility: G&K required, BNW incompatible, Hot Seat


Permits up to 6 unique units/buildings/improvements per civilization.

Four screens are affected if a civilization can have nore than two unique bonuses
- Game Setup Screen
- Select Civilization Menu
- Game Loading Screen
- Civilopedia

The base Civilopedia code already handles more than two unique bonuses, and the other three screens will still work, just not display any more than two.

The Game Loading screen can be updated via a mod (eg this one), whereas the other two screens can only be changed by copying the four related files (two xml and two lua) and the UniqueBonuses.lua file over the base files.

Important Note: For the Game Loading screen to show the extra bonus icons the mod must be enabled before the main program is started - ie, downloading the mod, installing the mod, enabling the mod, and then starting a new game will not show the extra icons. They will not show until CivV is exited and restarted. (This is due to the way CivV caches xml/lua files and not a bug in the mod.)


Versions

v 605-Oct-2013 18:45:16
v 524-Jul-2013 09:33:09
v 405-Jul-2013 15:38:18
v 309-Dec-2012 10:14:36
v 209-Aug-2012 15:25:58
v 102-Jul-2012 09:27:38

Versions